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Magus

(image) (image)

It is they, who rally with the larger groups of chaos warriors, supporting them with magic. As daemonic essence touches chaotic mages, they gain the sharpness of mind and way of thinking more resembling daemons, than human beings. Being trapped between human and daemon life form, they seek no turning back, but aspire to lose their humanity and succumb to the very core of Chaos.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Invoker
Advances to: Demonologist
Cost: 40
HP: 35
Motus: 5
XP: 90
Ordo: 2
Alignment: nocturnus
IDBM Chaos Magus
Abilities: ducatus
(image)staff
impulsus
6 - 2
conflictio
(image)chaos blast
frigidus
10 - 3
missile
magical
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus20%
mysticus20%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna240%
Colles250%
Cotes230%
Glacialis320%
Harena230%
Impervius-0%
Montes360%
Nemus Fungorum250%
Nonterra-0%
Palus320%
Planus140%
Salum-0%
Silva250%
Viculus160%