Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA - BAM |
Era |
AH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
It is they, who rally with the larger groups of chaos warriors, supporting them with magic. As daemonic essence touches chaotic mages, they gain the sharpness of mind and way of thinking more resembling daemons, than human beings. Being trapped between human and daemon life form, they seek no turning back, but aspire to lose their humanity and succumb to the very core of Chaos.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Invoker |
---|---|
Advances to: | Demonologist |
Cost: | 40 |
HP: | 35 |
Motus: | 5 |
XP: | 90 |
Ordo: | 2 |
Alignment: | nocturnus |
ID | BM Chaos Magus |
Abilities: | ducatus |
staff impulsus | 6 - 2 conflictio | ||
chaos blast frigidus | 10 - 3 missile | magical |
Resistances: | |
---|---|
ferrum | 0% |
cuspis | 0% |
impulsus | 0% |
ignis | 0% |
frigidus | 20% |
mysticus | 20% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 3 | 20% |
Castellum | 1 | 60% |
Caverna | 2 | 40% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 3 | 20% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | 3 | 60% |
Nemus Fungorum | 2 | 50% |
Nonterra | - | 0% |
Palus | 3 | 20% |
Planus | 1 | 40% |
Salum | - | 0% |
Silva | 2 | 50% |
Viculus | 1 | 60% |